![]() This change counteracts the passive FP regen and overall makes weapon skills less spammable. Increased the FP cost of every weapon skill in the game. Scales with Strength, Dexterity, Intelligence, and Faith. Soporific (New - Sanctified): Adds slight Magic and Fire damage with Intelligence and Faith scaling.įrenzied (New - Red-Hot): Converts all damage into Fire damage. Slightly increases damage versus Stone type enemies. Rotten (New - Sanctified): Faith scaling Physical damage.Ĭursed (New - Black): Intelligence and Faith scaling Physical damage.Īttacks lower targets damage for a short duration. Slightly increases damage versus Void type enemies. Gravitational (New - Glintstone): Intelligence scaling Physical damage. Slightly increases damage versus Beast type enemies. Slightly increases damage versus God type enemies.īestial (New - Iron): Lowers stat scaling for more base damage.Īttacking boosts damage but lowers defense. Also gains a small critical damage boost.īlessed (New - Sanctified): Strength scaling holy damage. Night (New - Glintstone): Dexterity scaling Magic damage. Slightly increases damage versus Undead type enemies. Slightly increases damage versus Dragon type enemies. Increases drain speed of Rot, Frost, Madness, and Curse.īolt (New - Sanctified): Faith scaling Lightning damage. Magma (New - Red-Hot): Intelligence scaling Fire damage.ĭeals increased damage to frostbitten targets.įell: Renamed Flame Art (Now named after the Flame of the Fell God.) Adjusted damage scaling. Heavily reworked all damage scaling and added multiple new Affinities to weapons. ![]() This item can be used at the nearby smithing table to unlock 1 affinity of your choice early, before finding its corresponding Whetblade. The Smithing Table at Church of Elleh can now fully upgrade weapons.Ĭhanged damage type of the player's gear to better reflect the type of damage that should be used.įor example, Forked Hatchet now deals pierce damage and the Torchpole's physical damage is now Strike.Īdded a new item, the Whetblade Fragment, to Merchant Kale’s shop. It is not directly tied to weight, instead weapons have individually been given a value that makes them attack either slightly faster or slightly slower than other weapons in their class.įor example, the Parrying Dagger is a slightly faster dagger and the Cinquedea is a slightly slower one. This allows weapons to attack slightly faster or slower depending on a unique weapon attribute called weaponWeightRate. Unarmed: Increased base damage and damage scaling. The most notable examples of faster attacks include Guard Counters, rolling R1 attacks, regular R1 attacks, and Skills. The weapons that use Arcane for damage scaling are:ĭecreased the recovery time of most attacks in the game. ![]() Note that Arcane does not scale the Scarlet Rot, Frostbite, or Death statuses. Enemies scale from 1x status resistance in the first area to 1.5x status resistance in the final area.Īrcane scaling still applies to weapons with the Poison or Bleed statuses and now applies to the Sleep and Madness statuses as well. The amount of status gained from +0 to +25 is 1.5x on weapons. Most weapons, including weapons with elemental affinities, can now be buffed by items and spells.Ĭompletely rebalanced the amount of status buildup weapons deal.Īll weapons with status effects now gain status buildup when leveled up, including weapons with innate statuses.
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